Monday, February 20, 2012

"Mass Effect 3" : Take Earth Back

Sneak Peek the new trailer supporting "Mass Effect 3", the upcoming video game from Canadian developer BioWare, published by Electronic Arts for Microsoft Windows, Xbox 360 and PlayStation 3.

Scheduled for a March 6, 2012 release, the game will mark the third and final chapter in the "Mass Effect" trilogy of video games.

"Mass Effect 3" will continue from the events established in previous games, following 'Commander Shepard' who tries to save the galaxy from the 'Reapers' by rallying alien civilizations together, while having to deal with 'Cerberus'.

Unlike "Mass Effect 2", Shepard will start the game with powers, with the 'character creator' offering more features.

Two love interests will look for Shepard's attention in "Mass Effect 3", with a 'love triangle' to be graphically resolved by the end of the game.

Locations include homeworld 'Sur'Kesh', 'asari' homeworld 'Thessia', 'turian' homeworld 'Palaven', 'quarian' homeworld 'Rannoch', a human mining base in a Martian crater and a giant metropolis on Earth. Players will also be able to return to 'Tuchanka', the 'krogan' homeworld.

Characters in the game include 'Illusive Man', 'Garrus Vakarian', 'Liara T'Soni', 'Kaidan Alenko', 'Ashley Williams', 'Legion', 'Tali'Zorah', 'Urdnot Wrex', 'Jack', 'Mordin Solus', 'Ambassador Udina', 'Captain Anderson', 'Zaeed Massani', 'Kelly Chambers', 'Thane Krios', 'Jacob Taylor', 'Miranda Lawson' and 'James Vega'.

Click the images to enlarge and Sneak Peek "Mass Effect 3"...

Saturday, February 18, 2012

Happy Birthday Michael Stevens !!!


Friday, February 10, 2012

New "Star Trek" Video Game Beams Up In 2013

Paramount Pictures and developer Namco Bandai Games Europe S.A.S. have signed a deal for Namco Bandai Games Inc. to co-publish and distribute the next "Star Trek" video game worldwide, during the first quarter of 2013 for all major home consoles and PC.

The combat game is set to launch the first quarter of 2013 prior to the May 17 th theatrical release of the second "Star Trek" movie from director/producer J.J. Abrams.

The game, through a license with CBS Consumer Products, will be based on a stand-alone storyline that continues the adventure of 'Kirk' and 'Spock' as they work together to stop a legendary enemy bent on conquering the galaxy.

The game’s story is being scripted by BAFTA award winner and "God of War" writer Marianne Krawczyk in collaboration with Roberto Orci and Alex Kurtzman, writer/producers for the next "Star Trek" film.

Click the images to enlarge...

Thursday, February 09, 2012

Sneak Peek "Aliens: Colonial Marines"

Sneak Peek the new 'xenomorph' cover art for SEGA's upcoming video game "Aliens: Colonial Marines", adapting the 1986 feature film "Aliens" by director James Cameron, introducing a gung-ho group of interplanetary soldiers.


The first-person 'shooter' for Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360, is also based on characters/creatures of the first "Alien" movie by director Ridley Scott.

"'Aliens' is one of the most influential science fiction properties of all time,” said Randy Pitchford, President of Gearbox Software.

"Designed as an interactive successor to the landmark films from Twentieth Century Fox, this is a dream project about which our studio is deeply committed and passionate."

The squad-based "Aliens: Colonial Marines" has the player control four 'Colonial Marines', each with a different personality and primary weapon.

Additional weapons including flamethrower, 'pulse rifle', 'smartgun', pistol, and various types of grenades.

The player controls one marine at a time, issuing orders to others using 'context-sensitive' commands, able to switch between characters at any time.

Players can also control particular locations using tactical positioning and turrets to fend off attacks.

Primary enemies in the game are 'Aliens' that will attempt to outflank the player, forcing the use of tactical combat.

Several different types of Aliens will appear and attack differently, with 'Facehuggers' attempting to attach themselves to the player character's face.

'Warrior Aliens' are the primary enemies, based on the designs of artist HR Giger, established in the "Alien" feature films.

'Scouts' are faster and will spy on the player characters' activities. 'Drones' will primarily carry and position eggs and work into the heart of the 'Hive' serving the 'Queen'.

The story of "Aliens: Colonial Marines" is scripted by "Battlestar Galactica" writers Bradley Thompson and David Weddle, with events of the game, set after the feature "Alien 3".

"...A 'Colonial Marine' search and rescue team has been sent to investigate the 'USS Sulaco' in search of 'Ellen Ripley', 'Corporal Dwayne Hicks' and the rest of the missing marines who were dispatched to 'LV-426'..."

The development team also recreated the vehicles of the original films.

Concept artist Syd Mead, who worked on "Aliens", was hired to design areas of the Sulaco ship that did not appear in the film but will play in the game.

In development since 2006, "Aliens: Colonial Marines" will be released Fall 2012.

Click the images to enlarge and Sneak Peek "Aliens: Colonial Marines"...

Saturday, January 28, 2012

"Aliens: Colonial Marines" - Fall 2012

Sneak Peek a new trailer supporting the upcoming video game "Aliens: Colonial Marines", from Gearbox Software and Sega, available Fall 2012.

The first-person 'shooter' for Microsoft Windows, Nintendo DS, PlayStation 3 and Xbox 360, is based on the characters/creatures of the "Alien" movie franchise, established by director Ridley Scott.

Specific inspiration for the new game is from director James Cameron's 1986 feature "Aliens" that introduced a group of gung-ho interplanetary US Marines.

"'Aliens' is one of the most influential science fiction properties of all time,” said Randy Pitchford, President of Gearbox Software.

"Designed as an interactive successor to the landmark films from Twentieth Century Fox, this is a dream project about which our studio is deeply committed and passionate."

The squad-based "Aliens: Colonial Marines" has the player control four 'Colonial Marines', each with a different personality and primary weapon, with additional weapons including a flamethrower, 'pulse rifle', 'smartgun', pistol, and various types of grenades.

The player controls one marine at a time, issuing orders to others using 'context-sensitive' commands, able to switch between characters at any time.

The player will also occasionally be required to control a particular location, using tactical positioning and turrets to fend off attacks.

Primary enemies in the game are 'Aliens' which will attempt to outflank the player, forcing the use of tactical combat. Several different types of Aliens will appear and attack differently, with 'Facehuggers' attempting to attach themselves to the player character's face.

'Warrior Aliens' are the primary enemies, based on the designs of artist HR Giger, established in the "Alien" feature films.

'Scouts' are faster and will spy on the player characters' activities. 'Drones' will primarily carry and position eggs and work into the heart of the 'Hive' serving the 'Queen'.

The story of "Aliens: Colonial Marines" is being scripted by "Battlestar Galactica" writers Bradley Thompson and David Weddle, with events of the game, set after the feature "Alien 3".

"...A 'Colonial Marine' search and rescue team has been sent to investigate the 'USS Sulaco' in search of 'Ellen Ripley', 'Corporal Dwayne Hicks' and the rest of the missing marines who were dispatched to 'LV-426'..."

The development team also recreated the vehicles of the original films.

Concept artist Syd Mead, who worked on "Aliens", was hired to design areas of the Sulaco ship that did not appear in the film but will play in the game.

In development since 2006, "Aliens: Colonial Marines" will be released Fall 2012.

Click the images to enlarge and Sneak Peek "Aliens: Colonial Marines"...

Tuesday, January 17, 2012

"Star Trek Online": Now 'Free-To-Play'

Perfect World Entertainment Inc. and Cryptic Studios, Inc., in association with CBS Consumer Products, are reporting on the launch and immediate availability of "Star Trek Online" Free-to-Play.

"Updating 'Star Trek Online' to the popular 'free-to-play' model removes those barriers of entry that previously kept fans and casual gamers away," said Jack Emmert, CEO, Cryptic Studios, Inc. "Anyone can download and play 'Star Trek Online' at no cost. There's no better way to see how sitting in the captain's chair feels."

"...in 'Star Trek Online', the 'Star Trek' universe truly comes to life on a massive scale. Players captain their own 'starships' as part of the 'Federation' or 'Klingon Empire' in a persistent online universe, journey to strange new worlds and take part in epic ground and space missions. Travel to 'Starfleet Academy', 'Deep Space Nine', The 'First City of Qo'noS' and many other iconic locations and notable worlds from the 'Star Trek' universe..."


Released February 2010, the 'massively multiplayer online role-playing game' (MMORPG), based on the "Star Trek" universe created by Gene Roddenberry, is set in the 25th century, 30 years after the events of the motion picture "Star Trek Nemesis".

In the game, each player is Captain of an individual ship, featuring references to storylines and characters from "Star Trek" TV episodes.

Click the images to enlarge and Sneak Peek "Star Trek Online"...